Game guide
How to play
A direct explanation of the game before you sign up: zone, economy, operations, recruits, companies and police pressure.
Everything starts in your current zone
Every action starts from the zone where you stand. It produces DM, holds your garrison, hosts buildings and defines where operations, recruits and movements leave from.
- Receive a protected Neighborhood; acquire the rest of your starting set as you expand
- Move between your owned zones
- Choose concrete targets on the map
DM and CM do different jobs
Dirty Money pays for street power, hits, bribes and immediate pressure. Clean Money comes from laundering DM and builds long-term infrastructure.
- DM arrives hourly through production
- CM unlocks buildings and companies
- Too much laundering raises Search
Workshop, vehicles and Airport open routes
The Workshop builds, upgrades and repairs vehicles that speed up operations. An Airport in your Metropolis lets you deploy force between regions.
- Fleet speed and capacity
- Building, upgrades and repairs
- Air expansion between regions
Not everything is solved by attacking
Operations mix force, intelligence, dirty legality, extortion and logistics. Picking the right approach matters more than pressing the loudest button.
- Assault and conquest for territory
- Espionage and sabotage to read rivals
- Legal pressure and bribes to slow heat
Recruits are tools, not numbers
Each profile has a purpose: some take streets, some hide paperwork, some protect routes or freeze rival companies. Composition changes the plan.
- 5 street profiles
- 4 intelligence profiles
- 4 legal/logistics profiles
Search is the clock tightening
Every laundering run, hit and ambitious structure creates noise. When Search rises, you need contacts, favors and defensive decisions to keep the network alive.
- Raids and audits
- Favors to put out fires
- PvE missions to recover breathing room
Families and cooperative heists
Find your family, develop its headquarters and bring members together for a heist. Choose the target, coordinate arrivals and share the outcome.
- Family headquarters and progression
- Family affairs, Respect and chronicle
- Heists with troops from multiple members
Player-to-player banking
Review your statement and send Clean Money to other players through your financial services. Check fees, destination and terms before sending.
- Clean Money account and statement
- Transfers with visible terms
- Automatic receipt or manual acceptance
La Coartada
The police are following your trail. Manage cards, erase evidence and dismantle three lines of investigation to reduce Heat. Practice before opening a case.
- Three lines of investigation
- Optional interventions
- Heat reduction subject to outcome and allowance
Wars, pacts and contracts
Negotiate with other families, agree on war terms and hire other players’ services. Power is also won at the negotiating table.
- Fixed-term wars and renewals
- Family relations and pacts
- Contracts between players
Quick read
- Optimize one zone before expanding without defense.
- Recruit street, intelligence and legal layers: one layer makes you predictable.
- Use PvE missions to fund the start, but territory decides the long game.
- Do not launder everything at once without contacts ready to absorb Search.

