01Everything starts in your current zone
Every action starts from the zone where you stand. It produces DM, holds your garrison, hosts buildings and defines where operations, recruits and movements leave from.
- Claim a protected zone at the start
- Move between your owned zones
- Choose concrete targets on the map
02DM and CM do different jobs
Dirty Money pays for street power, hits, bribes and immediate pressure. Clean Money comes from laundering DM and builds long-term infrastructure.
- DM arrives hourly through production
- CM unlocks buildings and companies
- Too much laundering raises Search
03Buildings and companies add depth
Buildings improve a zone and unlock systems. Companies launder automatically, but they need upkeep, requirements and tolerance for risk.
- 8 buildings with different uses
- 5 company tiers
- Automatic laundering 24/7
04Not everything is solved by attacking
Operations mix force, intelligence, dirty legality, extortion and logistics. Picking the right approach matters more than pressing the loudest button.
- Assault and conquest for territory
- Espionage and sabotage to read rivals
- Legal pressure and bribes to slow heat
05Recruits are tools, not numbers
Each profile has a purpose: some take streets, some hide paperwork, some protect routes or freeze rival companies. Composition changes the plan.
- 5 street profiles
- 4 intelligence profiles
- 4 legal/logistics profiles
06Search is the clock tightening
Every laundering run, hit and ambitious structure creates noise. When Search rises, you need contacts, favors and defensive decisions to keep the network alive.
- Raids and audits
- Favors to put out fires
- PvE missions to recover breathing room